

What this means is that the third chart may be panned/zoomed using the mouse. It also makes use of both the TrackballDecorator and the Interactive3DDecorator classes found in the 3D Tools for WPF assembly. This is what it looks like when it starts up:Īnd here is what it looks like when the user hovers their mouse over a particular item within the chart:īasically, there is some more information shown in a bar at the top, and ScaleTransform3D is applied to the ModelUIElement3D, which you can kind of see with this Yellow bar being a little bigger than its neighbors. It has a somewhat limited use, as it so closely matches my wife's business requirements, but could easily be adapted for someone else's uses, and I do feel it is still a nice example of working with 3D and WPF.īefore I start, I would just like to thank one of my regular partners in crime: Fredrik Bornander, who helped me with some of the finer points of Normals/Camera positions, and generally being cool, as is his way. So what does this article do? Simply put, it's a 3D bar chart that allows us to navigate through historical data. The app is in a conceptual stage right now, but as I think about things, I am also trying things out, and some of these thoughts will make it into articles right here.

It also tied in nicely with a very large app that I am in a research phase on, which will be my wife's primary tool for her own Nutritional Therapy business. This new member showed us this amazing 3D app he had worked on, which inspired me to do a bit more 3D. When someone joins, they share a bit of work with the group so we can see what others are up to. Occasionally, the group grows by a member, and the other day we had a new member join. As some of you may know, I am a member of an online community called the WPF Disciples, and we are lucky enough to have some very, very smart people in the group.
